149 cards found.

Samite Archer

Creature Human Cleric Archer   1 / 1   {1}{W}{U} (3)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.
{t}: Samite Archer deals 1 damage to any target.
"I can preserve ten lives by taking one."



Color Identity: U,W,White,Blue
Printings:
Invasion (Uncommon)

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Savra, Queen of the Golgari

Legendary Creature Elf Shaman   2 / 2   {2}{B}{G} (4)

Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."



Color Identity: B,G,Black,Green
Printings:
Ravnica: City of Guilds (Rare)

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Sengir Nosferatu

Creature Vampire   4 / 4   {3}{B}{B} (5)

Flying
{1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."



Color Identity: B,Black
Printings:
Time Spiral (Rare)

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Serra Angel

Creature Angel   4 / 4   {3}{W}{W} (5)

Flying, vigilance



Color Identity: W,White
Printings:
Magic Online Promos (Uncommon)

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Serra Avenger

Creature Angel   3 / 3   {W}{W} (2)

You can't cast this spell during your first, second, or third turns of the game.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)



Color Identity: W,White

Shinen of Flight's Wings

Creature Spirit   3 / 3   {4}{U} (5)

Flying
Channel — {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.



Color Identity: U,Blue
Printings:
Saviors of Kamigawa (Common)

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Shivan Wurm

Creature Wurm   7 / 7   {3}{R}{G} (5)

Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.



Color Identity: G,R,Red,Green
Printings:
Planeshift (Rare)

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Sickening Dreams

Sorcery {1}{B} (2)

As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
The Patriarch dreams of vile plague.



Color Identity: B,Black
Printings:
Torment (Uncommon)

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Skulking Fugitive

Creature Horror Mercenary   3 / 4   {2}{B} (3)

When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
In the Cateran guild, being caught is a capital offense.



Color Identity: B,Black
Printings:
Mercadian Masques (Common)

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Smashing

Card (0)

(Theme color: {R})



Color Identity:
Printings:
Jumpstart Front Cards (Common)

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Sneaky Homunculus

Creature Homunculus Illusion   1 / 1   {1}{U} (2)

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Keep watch only for the giants and you'll be eaten by the ants.



Color Identity: U,Blue
Printings:
Eighth Edition (Common)

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Solitary Confinement

Enchantment {2}{W} (3)

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.



Color Identity: W,White
Printings:
Judgment (Rare)

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Soothing Balm

Instant {1}{W} (2)

Target player gains 5 life.
Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.



Color Identity: W,White
Printings:
Mercadian Masques (Common)

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Sylvan Scrying

Sorcery {1}{G} (2)

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.



Color Identity: G,Green

Taunting Elf

Creature Elf   {G} (1)

All creatures able to block Taunting Elf do so.
The safety of the village depends on the beast thinking with its stomach.



Color Identity: G,Green
Printings:
Onslaught (Common)

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Teleportal

Sorcery {U}{R} (2)

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.
Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")



Color Identity: R,U,Blue,Red
Printings:
Return to Ravnica (Uncommon)

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Telling Time

Instant {1}{U} (2)

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."



Color Identity: U,Blue
Printings:
Ravnica: City of Guilds (Uncommon)

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Thunderscape Master

Creature Human Wizard   2 / 2   {2}{R}{R} (4)

{B}{B}, {t}: Target player loses 2 life and you gain 2 life.
{G}{G}, {t}: Creatures you control get +2/+2 until end of turn.



Color Identity: R,Black,Green,Red
Printings:
Invasion (Rare)

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Time Stop

Instant {4}{U}{U} (6)

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)



Color Identity: U,Blue
Printings:
Tenth Edition (Rare)
Tenth Edition (Rare)

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Undying Rage

Enchantment Aura   {2}{R} (3)

Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.



Color Identity: R,Red

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Bummer

149 cards found.